Southwest Of Sanity

Short hops. Long explanations. Both engines still kinda sorta attached.

📓 Captain’s Log • operational notes, flight stories, and dispatch folklore

Captain's Flight Log.

A running record of flights, field notes, route experiments, operational lessons, and the occasional explanation of what that noise was after landing.

Southwest of Sanity • Alliance Guide

Build Your Company. Join the Circus.

A clearer explanation of Southwest of Sanity, our OnAir worlds, and why Thunder gets serious while still refusing to become a second job.

STRATUS • THUNDER • ROUTES • DATA • QUESTIONABLE SNACKS

Southwest of Sanity is a virtual alliance of simulated airline companies operating inside the fictional world of OnAir Company. We are built for flight simulator pilots, company owners, and aviation enthusiasts who want something more flexible than the traditional virtual airline model.

The simple version: you build your own company, fly your own aircraft, grow your own operation, and still plug into a larger alliance with routes, support, data, and just enough aviation nonsense to keep the coffee nervous.

Not Just a Virtual Airline

The traditional virtual airline model usually asks pilots to fly for one airline, one roster, and one set of expectations. That can be fun, but it is not the only way to build a community.

Southwest of Sanity is built around an alliance model. Members can operate their own OnAir companies while participating in a shared network. Your company remains yours. Your aircraft remain yours. Your questionable business plan written on the back of a fuel receipt remains, unfortunately, yours.

Company-first flying

Members are operators building their own companies inside a larger shared ecosystem.

Alliance support

Routes, aircraft opportunities, experience, data, and community support help reduce the early grind.

Freedom to fly

Fly your own aircraft, grow your own company, or take alliance work when it makes sense.

Public bragging rights

Company stats can be tracked, admired, questioned, celebrated, or used during hangar arguments.

The Worlds We Focus On

OnAir has several worlds, each with its own pace and style of play. Southwest of Sanity focuses mainly on Stratus and Thunder.

World How it plays Our economy Our approach
Stratus AI crews can fly your aircraft, keep revenue moving, and reduce the career grind. Challenging Laid back company growth, owned aircraft, AI-supported income, and a healthier bank account.
Thunder Every flight requires a real pilot connected to a real simulator. No AI crews keep the lights on for you. Classic A structured airline alliance using assigned aircraft, focused routes, and real-pilot operations.

Classic vs. Challenging

Both Stratus and Thunder offer two economic models. Classic is more forgiving: jobs pay better, aircraft are cheaper to maintain, and overhead is less lifelike. Challenging is harder, more expensive, and occasionally feels like taking a second job with worse snacks.

In Thunder, we use Classic because Thunder already demands real simulator time for every flight. In Stratus, we use Challenging because AI crews can help keep aircraft flying and revenue moving. Billionaires are common enough in Stratus that Accounting has stopped gasping and now just points silently at the spreadsheet.

STRATUS AI Helps Pay Bills Owned aircraft. Relaxed growth. Challenging economy. Laid back chaos THUNDER Real Pilots Only Assigned aircraft. Focused routes. Classic economy. No second job

How Stratus Works

Stratus is the relaxed side of the alliance. We buy our aircraft. Most members own a few. Pilots fly what they enjoy, grow at their own pace, and use AI crews to keep the operation earning money when real life gets in the way.

Stratus is where you experiment, expand, build wealth, and occasionally look at your company balance and wonder if the accountant has been hiding good news in the wrong folder.

How Thunder Works

Thunder is more structured because every flight must be flown by a real simulator pilot. The alliance helps members get into useful aircraft quickly without being buried under large loans, limited jobs, and early-game frustration.

Assigned aircraft

2 max

Each Thunder alliance member may have up to two assigned aircraft.

Focused fleet

737 / A320

Thunder aircraft are generally Boeing 737 or Airbus A320 family aircraft.

Alliance pay

30%

Pilots flying alliance aircraft for alliance jobs are paid 30% of the listed job payout.

Thunder Routes

Thunder routes are built around the single-class model inspired by real-world short-haul airline operations. They are designed to keep aircraft full, profitable, and useful without forcing every flight to become an endurance test.

Typical manifest

About 189 economy passengers 6,000+ pounds of cargo

Enough people and freight to make the flight feel productive, but not so much that the dispatcher needs a priest and a forklift.

Typical route length

300 to 1,200 nautical miles North America focused

Short haulers get quick turns. Medium haulers get legs with substance. Everyone gets fewer excuses.

Fuel, Parking, and FBO Services

To keep costs down in Thunder, we do not plan to provide fuel or parking services at company FBOs for alliance aircraft. The goal is to avoid building a beautiful network of financial bear traps that quietly eats money while everyone is offline.

Alliance Aircraft Rules

Pilots may fly alliance routes using their assigned alliance aircraft. Alliance aircraft are for alliance work. They may not be used to fly your own company cargo.

Your own company aircraft remain yours to use for your own company business. The alliance aircraft exist to help members earn, qualify, and participate in the shared network without taking on massive upfront debt.

New Thunder Member Requirements

Before flying an alliance aircraft in Thunder, new members need to be able to hire the required crew for the aircraft. At minimum, that means being able to hire a co-pilot and up to four flight attendants.

This keeps the operation realistic inside OnAir and helps make sure pilots are ready for the aircraft and route structure before taking alliance equipment into the sky.

Why Two Aircraft?

A common Thunder question is: “Why would I need two aircraft? I can only fly one at a time.”

The answer is SimRate and warp time. If you use time compression to complete an eight-hour flight in one hour, OnAir still locks that aircraft and crew until the remaining real flight time has passed. In that example, the aircraft and crew may be unavailable for roughly seven more hours.

The key detail is that only that aircraft and that crew are unavailable. With a second aircraft and another crew, you can fly another route while the first aircraft finishes its warp time.

Why Rented Aircraft in Thunder?

Rented aircraft make sense in Thunder because they cost very little when they are not flying. Owned aircraft can continue creating upkeep, maintenance, and other expenses even while sitting still.

With rented aircraft, if you take a week off, the aircraft cost mostly takes a week off too. In Stratus, we worry less about that because AI crews can keep aircraft earning. The bank account is usually healthier there, and frankly, Stratus lets us care less with better lighting.

Why Join?

Because Thunder can be hard. Starting a company can mean small aircraft, limited jobs, slow growth, large loans, and a grind that can become discouraging before it becomes fun.

The alliance gives you a faster onramp. We can help get you into a first-class airliner on day one, help with qualifications, and put you on routes designed to fill the aircraft and generate meaningful profit.

You still build your own company. You still grow your own operation. You just do it with a larger network, a focused route system, and people who have already made most of the expensive mistakes for you. Probably.

The Southwest of Sanity Advantage

One thing we can offer that many groups cannot is data. Southwest of Sanity has an extensive operations and analytics site designed to help pilots and company owners understand how their companies are performing.

You can review profitability, aircraft performance, job activity, costs, routes, company statistics, and other operational details that are normally buried deep enough to require a shovel, a spreadsheet, and a questionable emotional support beverage.

Want to Know More?

If you want to build your own company, fly inside a larger alliance, use better routes, share stats, get help from experienced pilots, and enjoy the strange glory of simulated aviation economics, Southwest of Sanity may be exactly the wrong place in all the right ways.

Join our Discord and come see what we are building.

Fine print: sanity is optional, simulator required, snacks recommended, and all maintenance optimism should be reported to Accounting before it becomes structural.

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